#include "moveStates.h"
#include "../clientSidePlayer.h"

Normal_Move* Normal_Move::Instance()
{
  static Normal_Move instance;
  return &instance;
}
void Normal_Move::enter(ClientSidePlayer* player)
{
}
void Normal_Move::execute(ClientSidePlayer* player)
{
}
void Normal_Move::exit(ClientSidePlayer* player)
{
}

Catchup_Move* Catchup_Move::Instance()
{
  static Catchup_Move instance;
  return &instance;
}
void Catchup_Move::enter(ClientSidePlayer* player)
{
}
void Catchup_Move::execute(ClientSidePlayer* player)
{
}
void Catchup_Move::exit(ClientSidePlayer* player)
{
}
